Encounters range from crazed cultists to flesh hungry zombies to massive abominations – all must be taken down with extreme precision, because only headshots kill these maggot-filled monsters. Players must navigate desolate Mediterranean cities in search of clues, weapons and items to make an escape. Night at the Gates of Hell combines the 1980s Italian zombie aesthetic of Lucio Fulci, with nail biting survival horror gameplay. The dead rise for revenge in Puppet Combo’s retro-style zombie video game Night at the Gates of Hell, which we’ve learned is coming to consoles on September 8, 2023.įrom Torture Star Video ( Night at the Gates of Hell, Rewind or Die ) and Black Eyed Priest ( Bloodwash, Tonight it Follows ), the game was previously available only on Steam. The Omnistructure is tremendous, and there is no singular path leading to the ultimate goal. Uncover a forgotten history through the lens of a lost civilization while exploring an expansive, handcrafted world. Traverse the Omnistructure and put your valor to the test. You are one of the Forsaken, the last frontier of humanity against the growing horrors of the Omnistructure. The combat is complemented with an in-depth class and perk system, allowing you to further customize your experience. You’ll have hundreds of unique weapons and equipment to discover and combine as you see fit, with nothing being obsolete. Do you take the silent route by downing enemies from the shadows with a pair of daggers, sniping them with arrows, or even pull a Shadow of the Colossus and scaling gigantic monsters and bosses to take them down? How you undertake each encounter is up to you. Accompanying the announcement is a new trailer.įeaturing a combat system catered to all playstyles, Bleak Faith: Forsaken requires you to balance positioning, timing, and resource-management in order to find success. No game is ever FULLY ready to release, there are always things devs wish they could change or polish more afterwards and that needs to be kept in mind.It’s been a long time coming, but developer Archangel Studios has announced that their mash-up of Survival Horror and open world RPGs in Bleak Faith: Forsaken will arrive March 10 on PC via Steam. As it stands considering its a SINGLE PLAYER game there is likely little to no major issues in the final build, likely just small things that might need tweaking or a bit more polish which will be just fine on release. All an open beta would do is KILL the hype for this game that already exists after those previous delays, it would do far more harm then good. It's strictly single player so if the game is "unbalanced" or anything that's not a huge issue and most likely a simple fix. If they feel its ready to release then that's their choice, if there are any MAJOR issues then they can fix them post launch with a patch (which I don't think there will be). The game has had SEVERAL delays to ensure a quality product, its had a handful of test builds sent out to backers and they have worked off that feedback for years. Or here's an idea: Let them decide what they wanna do with their game. Either way, I hope I will be proven wrong and I wish you the very best. I think you're setting yourselves up to fail without and open beta, and seeing how you are the publishers I assume you have that option. I understand the frustration you guys might be feeling, where you're working on something for a long time, without releasing it, and you just want it our the door and over with, but this risks dynamiting the the years of passion you've put into this already, when something like an open beta and maybe half a year of more polishing based on the feedback, would ensure the game makes as strong of an entrance as it possibly could. I know there has been closed-access for testing, but an open beta would allow the game's hype to grow organically as hopefully some streamers would try it out and peak others' curiosity as well, or people would post cool screenshots from the game and get others going "that looks cool, which game is it?"Īs it stands now, you guys are betting everything on this release and with such a small team I think it's insanely risky. I think releasing this without an open beta is a mistake. I saw recently the kickstarter video where you guys mentioned that this was your vision and there would be no studio or publishers dictating anything. It looks very impressive for something made by such a small team, and the passion is clearly on display. I'm looking forward to your game and the world, art style and atmosphere is what drew me in. I'm posting this message here primarily for the "three developers" behind this game.
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