![]() ![]() The more you overdo the 3D-effect, the uglier it gets. Doesn’t help always, but there is a good chance that not cranking up the 3D-effect beyond reality level is enough. a virtual eye distance of ~6.5cm that results in a lifelike world scale, mismatching shadows are at least passable in many cases. Race, stunt, create and explore choose your own path to become a Horizon Superstar. Go it alone or team up with others to explore beautiful and historic Britain in a shared open world. Dynamic seasons change everything at the world’s greatest automotive festival. With a 3D-Strength that is correct for VR, i.e. Play Forza Horizon 4 Standard Edition with Xbox Cloud Gaming (Beta). Really bad shadow glitches may well be self inflicted damage. Sorry for sounding a bit like a broken record in that regard. Such fixes have to be done on a per game basis by editing shaders, which is only possible as part of a community effort for the reason outlined above.Ĭonsidering who is the OP of the thread is :) I’d also like to seize the opportunity and repeat the recommendation to not raise the 3D-Strength above a sensible level. As soon as money gets involved, that’s an absolute RJK: No, you are perfectly right. No commercial entity can distribute modified game shader code in a legally correct way. Playing Forza in VR can be an immersive experience that makes you feel like you are actually behind the wheel of your favorite car. The actual fixes however have to be a community effort for (relatively obvious) legal reasons. ![]() Dellrifter: vorpX will get the ability for shader replacements eventually, BUT: I will only provide the tools. ![]()
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